Hi, I don't really know if I should post this here but I'm doing my first project in Unreal 4 and the last couple days I have been trying to package it for Windows. And this error kept poping up:
Then it just crashes your game before it even starts!
https://liararenu1979.mystrikingly.com/blog/city-car-driving-toyota-game-download. I couldn't for the life of me find an answer. I'm an architect not a programer or game dev so all of the terms and logic are pretty new to me. But I finally figured it out and I just wanted to share with the community my discovery (I have been leeching on it since I began and it has helped quite a lot). Sorry for the long read btw.
Cinema 4 free windows 10. The thing that was causing this error was found in my project name. UE4 doesn't let you have projects with names that have spaces but if you (as I did) change your project name later in your file explorer you can change your name to one with spaces and UE4 won't mind (Except for editing the .ini file to get your levels to run correctly) and you can keep building all without mayor issue. BUT when you package it you will get this message when trying to play your game.
File Type: DXCPL.EXE Related to: Directx 11 Emulator Usage: Add launcher file to it. Set feature level limit of directx and save it. Source 1: DOWNLOAD Source 2: Coming Soon.
Global Shader Cache File
So i just created a new proyect with the name I wanted without any spaces (using _ instead of space); deleting everything except the .uproject file in the new project folder, and then copied every single folder in my other proyect to the new one. This solved my problem. It may have worked by just changing my project name directly (too late to know now heh). So just check your files starting with your project name all the way to your textures don't leave any names with spaces.
Download Global Shader Cache
Hope this is helpful.
Global Shader Cache Pcd3d
Gabo.
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